EDUCATION

Psychopedagogical work focused on the enhancement of educational aspects related to electronic sports. Our main goal in this area is directed towards the social and cultural awareness of the educational sector based on the new features that electronic sports offer to new generations. We understand the inclusion of gamification, eSports and videogames as an opportunity to promote child and youth development, strengthen personal relationships and deepen the academic process, taking advantage of the motivation that the sector awakens in this sector, to develop their psychological profiles in order to form autonomous, competent and social people.

Where do we work

  • Academic centers
  • Schools
  • Universities
  • Parent Associations
  • Educational and school professionals
  • ESports associations and teams
  • Training centers for sports / educational personnel
  • High performance sports centers

The application of this work is based on conferences, workshops, classes, round tables, training sessions, assemblies or specific sessions and are developed through experimental, reflective and awareness-raising dynamics promoting a learning process that allows attendees to extrapolate knowledge to all areas of their daily life.

 

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